Some magic come from a more guttural/bestial place. If an army takes the Feral Magic trait then they gain access to the following spells
|Bonecrusher!||4||Using line of sight, as if shooting, target a unit within 2 boxes of the casting Magician. Successfully casting the spell does one automatic hit.|
|Feast of the Fallen!||4||This spell can only be cast when a unit (friend or foe) in the same, or adjacent, box has a disruption marker on it.|
When cast successfully place a Feast of the Fallen! token in the Magician’s box.
Feast of the Fallen! token : Troops with Impressive Charge in, and adjacent to, the Feast of the Fallen! token have the Hatred (All) characteristic
|Spine Marrow!||4||When cast successfully place a Spine Marrow! token in the casting Magician’s box|
Spine Marrow! token : Troops in, and adjacent to, a box containing a Spine Marrow! token count as having the Fanatic characteristic.
|Trollguts!||4||When cast successfully place a Trollguts! token in a target box within 3 boxes of the casting Magician.|
Trollguts! token : Target gains Regeneration characteristic. This remains in place until the unit fails an armour save, in which case the Trollguts! token is removed instead of placing a disruption marker.