{"id":249,"date":"2021-03-02T10:49:50","date_gmt":"2021-03-02T10:49:50","guid":{"rendered":"https:\/\/ttsm2.co.uk\/m2\/?page_id=249"},"modified":"2021-03-29T11:10:49","modified_gmt":"2021-03-29T11:10:49","slug":"ways-to-play","status":"publish","type":"page","link":"https:\/\/ttsm2.co.uk\/m2\/?page_id=249","title":{"rendered":"Open Play"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">When you play in this way, M\u00b2 acts as the sandbox to design your armies. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 1 &#8211; Select an Army Trait.<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">There are many army traits to select from. Each Trait comes with a cost, sometimes positive, sometimes negative. These are global effect on your army. Think of it in terms of the flavour that defines the army type.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 2 &#8211; Select General Characteristics.<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">This is an optional stage. Some characteristics are specific to General. An army <em>may <\/em>pick 1 for their army. All of this come at a points cost. The Army builder will reflect that cost.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 3 &#8211; Select Army Characteristics.<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Once you have selected your Army Trait then you can select up to 10 characteristics from the list. This defines the characteristics that <strong>any<\/strong> unit in your army may take.  Using the Army Builder, once you have selected the characteristics it will form the list of values from with you can pick.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 4 &#8211; Core Choices<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">We recommend that each army should have about 3-4 core units types. This really should be the backbone of your army, and using the Army Builder it will check that you have Core to Non-Core on a ratio of 3\/2. As this is Open Play, then this is a recommendation rather than a rule. If you wish to exclude this check you can choose all your unit types to be mandatory. Units default to core.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 5 &#8211; Magic<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If your army is going to have access to Magic, then at this point you select 4 spells from the list available. These 4 spells are available for your Wizards.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 6 &#8211; Building the List<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Once you have gone through the first 5 steps then you ready to put your list together.  Using the Army Builder then you add lines to the each command. The restrictions you have applied in the first 5 steps will all be applied, so your choices will be limited. <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"663\" src=\"https:\/\/ttsm2.co.uk\/m2\/wp-content\/uploads\/2021\/02\/dragon1-1024x663.png\" alt=\"\" class=\"wp-image-166\" srcset=\"https:\/\/ttsm2.co.uk\/m2\/wp-content\/uploads\/2021\/02\/dragon1-1024x663.png 1024w, https:\/\/ttsm2.co.uk\/m2\/wp-content\/uploads\/2021\/02\/dragon1-300x194.png 300w, https:\/\/ttsm2.co.uk\/m2\/wp-content\/uploads\/2021\/02\/dragon1-768x498.png 768w, https:\/\/ttsm2.co.uk\/m2\/wp-content\/uploads\/2021\/02\/dragon1-1536x995.png 1536w, https:\/\/ttsm2.co.uk\/m2\/wp-content\/uploads\/2021\/02\/dragon1-2048x1327.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>As a designer&#8217;s note, there is nothing really stopping you going &#8220;all out&#8221; on this sort of list building. However, it was really designed to build lists for a setting that currently isn&#8217;t covered or letting you flesh out your own fantasy setting. Monsters and Magic is a lite game, and I&#8217;d recommend that you don&#8217;t make lists that are too brutal, or if you do, make sure that you have a consensual opponent.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nWhen you play in this way, M\u00b2 acts as the sandbox to design your armies. Step 1 &#8211; Select an&hellip;\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/ttsm2.co.uk\/m2\/?page_id=249\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;Open Play&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"parent":533,"menu_order":30,"comment_status":"closed","ping_status":"closed","template":"page-template\/_sidebar.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-249","page","type-page","status-publish","hentry","entry"],"acf":[],"_links":{"self":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/249","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=249"}],"version-history":[{"count":10,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/249\/revisions"}],"predecessor-version":[{"id":405,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/249\/revisions\/405"}],"up":[{"embeddable":true,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/533"}],"wp:attachment":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}