{"id":223,"date":"2021-03-01T14:33:22","date_gmt":"2021-03-01T14:33:22","guid":{"rendered":"https:\/\/ttsm2.co.uk\/m2\/?page_id=223"},"modified":"2025-02-11T11:27:32","modified_gmt":"2025-02-11T11:27:32","slug":"army-traits","status":"publish","type":"page","link":"https:\/\/ttsm2.co.uk\/m2\/?page_id=223","title":{"rendered":"Army Traits"},"content":{"rendered":"\n<h4 class=\"wp-block-heading\">All is Dust<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">When a Wizard is slain all units in and adjacent to the Wizards box take 1 hit, as if from melee. Saves&nbsp;<strong>cannot&nbsp;<\/strong>be made.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When armies ally together, only the wizards of an army with this trait take hits in this way.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Ambuscade<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Before deployment, select up to 3 non-monstrous creature units to be placed into ambush. Attached Generals <strong>can<\/strong> be included in this ambush. These units are deployed off-table. Starting from the Player\u2019s 2nd turn you may try to deploy any off-table troops from ambush. Draw an activation card. Attached generals can redraw.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td>The units is lost (counting destroyed), but does not surrender any victory medals<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">2-4    <\/td><td>The unit is not deployed, remaining off table<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">5-8<\/td><td>Deploy the unit in a terrain box (not adjacent to enemy), or out of sight of all enemy<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">9-10    <\/td><td>Deploy the unit in any terrain box, or out of sight of all enemy<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Ancient Race<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The army must surrender 1 victory medal before the battle begins.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If <em>Ancient Races<\/em> ally together, you still only surrender one medal.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Backbone of the Mountain<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Before the first piece of terrain is placed the player must choose 1 of the following &#8211; <\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><tbody><tr><td>1.<\/td><td>Place 1 box of impassible terrain before&nbsp;<strong>any&nbsp;<\/strong>other terrain is placed.<\/td><td><\/td><\/tr><tr><td>2.<\/td><td>As the passive army, their camps count as fortified (around each face of the box)<\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Only the <em>Primary Army <\/em>benefits from this trait when armies ally together<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Chivalric Lands<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Before the first piece of terrain is placed the player must&nbsp;choose 1 of the following&nbsp;&#8211;<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><tbody><tr><td>1.  Place 2 boxes of open terrain before any other terrain is placed.<\/td><td><\/td><\/tr><tr><td>2.  As the passive army, all camps count as fortified (around each face of the box)<\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Only the <em>Primary Army <\/em>benefits from this trait when armies ally together<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Cruel Nobility <\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">When a unit fails an activation, a General in an adjacent box may choose to inflict a hit on the unit that fails to redraw a card once. These hits cannot be saved. Redraws cannot be redrawn.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Defensive Strategy<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">All camps count as fortified on all faces.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When armies ally together, only the camps of the army with the trait count as fortified.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Frozen Steppes<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Before the first piece of terrain is placed, place 2 boxes of open terrain.<br>After both armies are deployed but before the first turn, draw a card. If the card is odd then all water features on the table are frozen. Frozen water features can be crossed, but they do count as rough going.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Only the <em>Primary Army <\/em>benefits from this trait when armies ally together<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">General Muster<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Each command must have at least one unit of a compulsory core troop type.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Incursion<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">This army can choose to field 0 camps<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Jungle Runners<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">No command penalty is applied to any units in the army on account of dense terrain.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Spell Resistance <\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">When any unit makes an armour save from a spell, they add 1 PIP to card drawn.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">The Great Wood<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">This army can deploy an additional 2 woods ( 1 box ) after the terrain placement phase, but before deployment. These two woods cannot be moved.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Only the <em>Primary Army <\/em>benefits from this trait when armies ally together<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">They Came from the Sea&#8230;<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with the <strong>Littoral <\/strong>characteristic <strong>may <\/strong>replace the armies camp(s). You can field up to 1 troop of this type per command. They must be deployed as per camps (in the first deployment drop, touching the base table edge). <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When destroyed they count as losing a camp. Being destroyed they cannot be recaptured like a camp.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Wild Fighters <\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">After all deployment, before the first activation draw a card. Divide the result by 2 (rounding down) &#8211; award that many Minor Hero markers to core units.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-default\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Woodlander Realms<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Place 2 additional woods (1 box each) after the terrain placement phase, but before deployment. These woods cannot be moved.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Only the <em>Primary Army <\/em>benefits from this trait when armies ally together<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Army Traits and Allies. <\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">When two or more armies ally together, the Army Trait for the ally <strong>is<\/strong> used, unless caveated above.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><p style=\"text-align: right;\" align=\"center\"><span style=\"color: #000000; font-family: 'Roboto Condensed'; font-size: 10pt;\">V.6.1<\/span><\/p><\/td><td><p style=\"text-align: right;\"><span style=\"color: #000000; font-family: 'Roboto Condensed'; font-size: 10pt;\">11th Feb 2025<\/span><\/p><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nAll is Dust When a Wizard is slain all units in and adjacent to the Wizards box take 1 hit,&hellip;\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/ttsm2.co.uk\/m2\/?page_id=223\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;Army Traits&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":35,"comment_status":"closed","ping_status":"closed","template":"page-template\/_sidebar.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-223","page","type-page","status-publish","hentry","entry"],"acf":[],"_links":{"self":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=223"}],"version-history":[{"count":17,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/223\/revisions"}],"predecessor-version":[{"id":766,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/223\/revisions\/766"}],"wp:attachment":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}