{"id":201,"date":"2021-03-01T14:01:02","date_gmt":"2021-03-01T14:01:02","guid":{"rendered":"https:\/\/ttsm2.co.uk\/m2\/?page_id=201"},"modified":"2024-04-29T10:51:39","modified_gmt":"2024-04-29T10:51:39","slug":"characteristics-s-z","status":"publish","type":"page","link":"https:\/\/ttsm2.co.uk\/m2\/?page_id=201","title":{"rendered":"Characteristics (S-Z)"},"content":{"rendered":"\n<h4 class=\"wp-block-heading\">Saga of the Beast<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with this characteristic have<strong> Hatred (Monstrous Creature)<\/strong>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Savage Tribes<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with this characteristic must be in command on their own. Troops with the Savage Tribe characteristic are also <strong>Fanatic<\/strong>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Screaming Skulls<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Only artillery may take this characteristic. If Screaming Skull missiles hit, place a <strong>Screaming Skulls token<\/strong> in the box of the target.<br><strong>Screaming Skulls token<\/strong> &#8211; (Command (+1) , in addition the token has the the <strong>Terror <\/strong>characteristic.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Slave Troops<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with this characteristic cannot redraw a failed activation under any circumstance. Slave Troops can never benefit from a Hero redraw in combat. In addition only other Slave Troops perform a break test for seeing Slave troops destroyed.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Stoicism<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Units with this characteristic can rally even when adjacent to the enemy. When rallying do <strong>not<\/strong> surrender a Victory Medal<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Stupid<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Stupid troops count easy activations as difficult, and difficult activations as \u2018doubly\u2019 difficult.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Subterranean<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with this characteristic treat movement in Rocky Ground and Villages as an easy activation.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Swarm<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with this characteristic deduct 1 from the Victory Point total. When a unit is destroyed, Victory Medals lost are reduced by 2.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Swift Strike<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">When a unit with this characteristic is destroyed in melee, it may still strike back before being removed.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Terror<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">When saving against troops with this characteristic draw an additional card, discarding the highest. In addition, troops taking rout tests when adjacent to Terror causing units can attempt to save only once. Troops with Terror are also Fearless.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Undead<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with this characteristic can rally when in an enemy&#8217;s ZOC. Undead always Rally on a 6+ with no modifiers &#8211; positive or negative. When rallying Undead do <strong>not<\/strong> surrender a Victory Medal. Undead are also Fearless, and immune to Poison.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Under the Lash<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Units with this characteristic, making a simple activation after the first, succeed if they equal the previous card. When a<br>10 PIP card is drawn for any activation by a unit with this characteristic, the unit takes a hit. This hit may be Saved.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Unholy Engine<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with this characteristic cannot make difficult moves. This means it can only travel in a straight line. In addition, this also confers the Terror. The range for this Terror effect is 2 boxes.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Unruly Beasts<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">At the start of your turn, award a single Minor Hero token to a unit that doesn\u2019t already have one. In addition, unless in the same box as a General, troops with this characteristic treat all \u2018non-charging\u2019 activations as difficult.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Unyielding <\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">No unit with this rule can move more than one box per turn. A unit can still charge as a subsequent activation. The unit will not follow up if the enemy is destroyed or evades.<br>However, when activating to move, even on a failed result the unit can still move 1 box . Failing in this way still ends the commands activation.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Vengeance<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">When troops with this characteristic are destroyed in combat, draw a card on an 8+ they inflict an hit on their opponent. This counts as a \u2018strike back\u2019.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Wandering Monster<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with this characteristic do not deploy normally. They remain off-table joining the battle when, or if, the mood<br>takes them. Starting from turn 2 they can activate in an attempt to arrive. You must draw a 5+ for them to deploy in a<br>box on the player base edge. If you draw a 10 PIP card then they may deploy on a size edge box. This activation does not count as a charge. These feral beasts have 1 fewer VP.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Wood Runners<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Troops with this characteristic move into and through woods as an easy activation. In addition while in woods these troops benefit from a -1 save bonus in melee combat.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><a href=\"https:\/\/ttsm2.co.uk\/m2\/wp-admin\/post.php?post=196&amp;action=edit\"><\/a><a href=\"https:\/\/ttsm2.co.uk\/m2\/?page_id=196\">(A-F)<\/a> &#8211; <a href=\"https:\/\/ttsm2.co.uk\/m2\/?page_id=86\">(G-L)<\/a> &#8211; <a href=\"https:\/\/ttsm2.co.uk\/m2\/?page_id=199\">(M-R)<\/a> &#8211; <a href=\"https:\/\/ttsm2.co.uk\/m2\/?page_id=201\">(S-Z)<\/a><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><p style=\"text-align: right;\" align=\"center\"><span style=\"color: #000000; font-family: 'Roboto Condensed'; font-size: 10pt;\">V.6.2<\/span><\/p><\/td><td><p style=\"text-align: right;\"><span style=\"color: #000000; font-family: 'Roboto Condensed'; font-size: 10pt;\"><\/span><\/p><p style=\"text-align: right;\"><\/p>29th April 2024<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nSaga of the Beast Troops with this characteristic have Hatred (Monstrous Creature). Savage Tribes Troops with this characteristic must be&hellip;\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/ttsm2.co.uk\/m2\/?page_id=201\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;Characteristics (S-Z)&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"parent":209,"menu_order":34,"comment_status":"closed","ping_status":"closed","template":"page-template\/_sidebar.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-201","page","type-page","status-publish","hentry","entry"],"acf":[],"_links":{"self":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=201"}],"version-history":[{"count":24,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/201\/revisions"}],"predecessor-version":[{"id":756,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/201\/revisions\/756"}],"up":[{"embeddable":true,"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=\/wp\/v2\/pages\/209"}],"wp:attachment":[{"href":"https:\/\/ttsm2.co.uk\/m2\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}